GodotTrench
A downloadable map-editor for Windows, macOS, and Linux

GodotTrench
A brush based level editor for Godot, written in Rust. heavily inspired by TrenchBroom and Hammer++, it aims for TrenchBroom likeness plus Hammer++ features (entity I/O, prefabs, displacements, decals, vertex paint, lit preview) and Godot specific QoL like a live edit.
Maps are saved as .gtm and loaded in Godot via a forked and modified version of FuncGodot
Source Code: https://github.com/Paraxdev/GodotTrench
new releases can be found at: https://github.com/Paraxdev/GodotTrench/releases/tag/alpha




Disclosure
This project makes use of AI / LLMs, specifically Claude. Expect bugs and weird shenanigans, feel free to open issues or pull requests with fixes.
criticism and feedback is welcome and appreciated, as a QA tester and software dev I know what slop AI can produce, but using tests and actually using it myself im confident that it can have a good use for some people.
If you want to use AI to create pull requests you must ensure it isn't sloppy (like heavy em dash use, useless and unnecessary comments and a heavy use of emojis)
by creating a pull request you vouch for the changes the AI made, and if it causes any faults you own the blame.
you must pass the whole test suite and preferably write tests for the feature you changed or added.
| Updated | 3 hours ago |
| Published | 1 day ago |
| Status | Prototype |
| Category | Tool |
| Platforms | Windows, macOS, Linux |
| Release date | 1 day ago |
| Author | Parax |
| Made with | Godot, Rust |
| Tags | 3D, Godot, godot-addon, Level Editor, leveleditor, map-editor, Open Source, software, tool, trenchbroom |
| Code license | GNU General Public License v3.0 (GPL) |
| Asset license | Creative Commons Zero v1.0 Universal |
| Average session | About an hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | Configurable controls, High-contrast, Interactive tutorial |
| AI Disclosure | AI Assisted, Code |
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